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Steppe Outcast

(image)

Not all initiates to the IceWind order are successful. Some lack the necessary patience, others are found wanting in mental edurance. However being excluded from the order cannot make them forget what they have learned.
When the Outcasts first began performing supposedly forbidden magic on their own, the IceWind order raised an uproar in the tribal council. Under threat of exile the Outcasts were forced to ceace their activities. But their order survived, albeit in a different form. Rather then mimic their counterparts, they developed a parallel sect taht exists on the fringes of the tribe. The magics worked by the Outcasts are undeniably crude, but have great practicle use. However they are denied the mystical union with their icy home, that is a right reserved for the Herders.Praecipuum Oppugnationes a procul huius unitatis magicae sunt et semper probabilitatem bonam habent ferendi adversarios.

Promovetur ad: Icewind Herder
Promovetur ad: Steppe Pariah
Pretium: 30
PS: 52
Motus: 5
PE: 50
E gradu: 2
Gratia diei et noctis: tenebrarum
IDEE Steppe Outcast
Facultates:
(image)frigid touch
frigidum
21 - 1
concursus
magicalis
Repugnantiae
lamina-20%
transfigere-10%
incussus-10%
ignis-20%
frigidum20%
e procul0%
AgerPretium MotusDefensus
Aqua330%
Castellum160%
Caverna250%
Colles260%
Flat150%
Frozen150%
Gurges9920%
Harena240%
Maritima-0%
Montes360%
Montes Inexsuperabiles9990%
Nemus Fungorum350%
Pagus160%
Palus340%
Silva260%
Unwalkable9920%